[LOOT RATE]XIANJIU JADE PALACE

    • Adjusted drops in the Xuanjiu Jade Palace to reduce differences in gear gem reception of each group member

    This patch note is a big fat lie.


    Today's run:

    5 players got a single gear drop.

    2 players got 4 of them.

    The remaining 3 got 2.


    And you claim that the difference in gem reception is reduced?

    It is more horrible than last week's drop rates.


    Kindly look into the integrity of the fixes done to the drop rate.


    RNG, sureeeee works in mysterious ways. But the 1:4 ratio is in complete contradiction with your patch note changes.


    PS: I don't care about the horrible loot that you have blessed me with today.

    But look into the changes again as there might be a bug that you have royally ignored. The changes did not work as intended.


    Also, the loading is not smooth anymore after the patch. There is a brief freeze/stutter at the end of every loading screen,

  • They did very much work as intended. In the first week there were people that got 0 drops, while others got 4.

    As both of you say, that seems to no longer be the case with everyone now receiving drops.

    There is of course a difference between the the drop variation being REDUCED and it being REMOVED, which is why we wrote the first.

    I'm sorry that this does not meet your expectations, but I fail to see a "complete contradiction" anywhere.

  • They did very much work as intended. In the first week there were people that got 0 drops, while others got 4.

    As both of you say, that seems to no longer be the case with everyone now receiving drops.

    There is of course a difference between the the drop variation being REDUCED and it being REMOVED, which is why we wrote the first.

    I'm sorry that this does not meet your expectations, but I fail to see a "complete contradiction" anywhere.

    Alright, if it is working as intended then I am very glad to hear that.


    But this system worries me a little.

    For someone who has received 1 gear drop consecutively in 2 weeks.


    To amass the 15 gear pcs it will take me at-least a minimum of 15 weeks (ignoring the parchments).


    And as per your release timeline more raids will be released in August.

    Some of us who are extremely unlucky right now will be subjected to elitism during those raid releases, which can be quite frustrating.


    I honestly loved the game and the fair progression that we saw across the board.


    It would be great if the system could add a small amount of additional drop probability to players who have suffered low drop chance consecutively (considering both number of times the raid has been completed and number of gears acquired.)



    I am fully aware that this is a long shot, but you do not compromise the risk of excessive loot drops as the lower limit is set to 2 per run.


    I will refrain from troubling you further, as I am not aware if this might be overstepping my boundaries and end up offending you.


    Thank you for your time in replying to the earlier post.

  • Personally I am super sad. I am always somone with super bad luck. While all my guild mates get at least 3-5/character, I always get 0-1 per character. (Plus I don't get any other drop unique to the raid either). It's already frustrating enough, everyone getting the housing items fromm Inis and me not getting any at all :(

    Too bad I need to progress in PvE in order to get PvX stuff

  • They did very much work as intended. In the first week there were people that got 0 drops, while others got 4.

    As both of you say, that seems to no longer be the case with everyone now receiving drops.

    There is of course a difference between the the drop variation being REDUCED and it being REMOVED, which is why we wrote the first.

    I'm sorry that this does not meet your expectations, but I fail to see a "complete contradiction" anywhere.

    Hey, is there a guide somewhere what fortune exactly does and how it works? I had 30% fortune and I received 2 drops(only) +0 with 1 being completely useless for my class spec.


    Thanks

  • Hello,


    Please Developer Team and moderation Team, do something about your game, either change drop rate or change the times you can do the raids.

    I'm beyond frustated putting all the hours I put daily to watch someone else that only plays the raid get rewarded.

    Last week I got 2 drops, this week I got 1, and still see people having already 6-8 items.

    There's no excuse to this, I even played with sworn friend, 5% + loot chance, loot buff and fortune 25%.

    Quick fix? Change the drop again or implement something that allows people to re-do the raid.

    Don't take this lightly, you'll lose a lot of players if you keep this discrepancy so early on.

    Its frustating having to wait 1 week to "spin the dice" again and hope to get lucky.


    Please, do something about this before its too late, since the day of the release your numbers keep going down. A lot of people are legit waiting for you to do something this month still, after that I will quit too.


    Best regards.

  • Quote
    • Adjusted drops in the Xuanjiu Jade Palace to reduce differences in gear gem reception of each group member

    Last week i'ved completed the new raid and get only 1 poor loot during the raid i was a bit mad cause some in my group get 3 or 4 pieces....

    This week you made a small update to fix and add content, one was supposed to fix that problem...

    I get again only one loot fro this 2nd week raid from those six boss....


    i wished to get 2 loots, just 2 .... but only 1....

    So what was supposed the fix doing ? cause i was thinking about to get a bit more than one but with a cap or a lower chance for more.

    My question is, did you cap that raid for 1 loot and decreased high the loot rate for more ???


    Cause if you do that you are unhealthy, this a game not a casino grind game or something to Gamble.


    am i salty ? not so much just enough to write a feedback.

  • Have done all boss from the raid with my 2nd character and i got no loots; what the hell is wrong with you ?

  • ok nice of them , i think i'm a bit to much mad cauz of that rng thing, i did miss a loot.. and get it back from the mail box.

    But as much as i understand, the fix was supposed to fix the unbalance rate loot between the lowest player and the lucky one.

    It's sound more like a nerf that's why they need to clarify it.

  • It's just a bad designed system. In 2 weeks, I got a total of 2 items, whereas others in my guild got 7/8 items. At least give us more parchments if we don't drop a gemstone... If this goes on I'll need to ask others for their gemstones, when they are fully geared, so we can progess further together. But no one wants to give away gemstones, since you can also convert the lvl75items into parchments!

  • It is a bad system, hands down. In hard mode dungeons everyone gets their 5 pieces per week guaranteed. Parchments were gathered at a good rate so you could fill in the blanks and get what you wanted. Now parchments are cut in half for lvl 75 and only drop from raid and dailies.


    Every raid boss should give everyone a drop. We should be hoping for +fortune pieces, not just hoping to get anything at all.

  • ok nice of them , i think i'm a bit to much mad cauz of that rng thing, i did miss a loot.. and get it back from the mail box.

    But as much as i understand, the fix was supposed to fix the unbalance rate loot between the lowest player and the lucky one.

    It's sound more like a nerf that's why they need to clarify it.

    some meod or community manager or so, mentioned somewhere, that it's not "still bugged" for some got 1 and some got 4 pieces, but works as intended, for noone got 0 pieces but at least 1 piece for everyone

  • did i say buged? i just wanted a clarification about the fix patch for the rate loot from an official source and at the same time to complain about that weird mechanical.

  • You can increase your chances of getting MORE loot from the dungeon by increasing your Fortune.


    You can see that in your Character menu by pressing "Show more stats" and selecting it from under Other Attributes.


    lV1rUMl.png


    There are lots of ways to do this, but here is some notable ways which I remember off of the top of my head.


    Permanent for your character:

    • Collecting all of the Spirit Colours for the Achievement "Our World" (Y > Heroic > Record) and obtain the Riot of Colour. Gives +18 Fortune.
    • Purchase the Mask of Sadness and Joy from the Leisureland NPC in Cloudrise (Yaotian Palace). Gives +6 Fortune.

    Buffs which are temporary:

    • Using 3 Kois (obtained from Fishing Event) on someone before looting the dungeon. This also gives you a chance to get +1, +2 and +3 rolls on gear.
    • Completing your Jade Helper Scroll each week to receive the Pro Mentor Buff, lasts 7 days. Gives +28 Fortune.
    • Using Mentor Book, purchased from the Mentor NPC 'Tang Che' in Cloudrise (Yaotian Palace), lasts 7 days. Gives +10 Fortune.
    • On your daily check-in, you can roll an "Insight" buff which gives you a bonus of Fortune. You can reroll this by using Lucky Bells which you can purchase from the Attendance Vendor which is next to the Stash NPC in Cloudrise.(Lotus Terrace).
  • Murr

    Changed the title of the thread from “Broken Xuanjiu Jade Palace raid drop rate” to “[LOOT RATE]XIANJIU JADE PALACE”.
  • Hello,


    I have merged [LOOT RATE] Xiangjiu Jade Palace into "Broken Xuanjiu Jade Palace Raid Drop Rate" into this thread as it is the same topic so we can have all discussions on this topic centralised in one place. :)

  • I'm running the raid with 30% fortune, and I'm receiving 1-2 items per raid and they're all +0.