Let me preface this by saying that I am a WoW and XIV veteran and am by no means new to the concept of treadmill grinds. However, the current design in SOLO is just infuriating and is bleeding raiders out.
When I started playing this game, I was amazed at how user friendly the gearing process was, compared to something like WoW, since the loot chests actively fill out your missing gear slots, and I was hoping that this game was gonna use the fact that it's not subscription based to be a bit more lax with chores, since they do not have to keep you engaged at all times. However, since then, it's moved in the complete opposite direction.
The two main problems are parchments and content pace.
Parchments constantly keep increasing while the ways you get them have not (except for the two parchments from easy mode, which is not proportional at all). This means you went from basically passively capping parchments by doing anything, to having to basically do every single PvE daily and weekly on the cultivation menu, which includes a daily normal mode dungeon and a weekly easy mode raid. The thing is that these things are not interesting to do at all and basically just force you to log in for 30-60 minutes every day to do menial shit. I get people need to be bribed to run easier content for new players, but really, every day? Normal dungeons are just a zerg of bored i70s pulling everything to boss and destroying it in 10 seconds at this point. At the same time the AMOUNT of actual currency you get from each parchment has been decreased. So instead of keeping it stable, it was changed so you have to do more work for the exact same reward. (Actually, I think the weekly amount you get comes out to less even, but don't take my word for it, I'm not doing the math) At the same time, we still have to run the ever increasing amount of raids, without anything ever fading out or being optional. Hard mode dungeons are still basically a requirement too because of the shoehorned in crafting materials for rank 3 sockets which can't be sold and only drop from there.
On a side note, the battle pass did most certainly not help with this. Some things are severely overvalued (card game x3 = running a dungeon? and both of those give less than doing 3 singleplayer hunts?) and since the battle pass is not entirely cosmetic in the free tier it's hard to just ignore. At least the 300 point reward is basically useless so you can already stop at 220.
The second point is content pace. Raids are releasing too fast. We barely got one week on i60 BiS before the raid released with 75 gear, and if I understand current planned releases, we'll have probably the same time on i75 gear before hard mode comes out with higher item level. For most people like me (from what I gather), games like these are based on ebb and flow. You invest a lot of time at once to progress the raids and reclear them, then you have some downtime to just chill on good gear. If there is constant flow of higher item levels, it just feels like there's no point doing anything anyway, because by the time you get to the best gear, it's not the best gear anymore.
I think both of these things are in the power of the publisher to change. Now granted I think they will not be changed so this is more of a rant/discussion post to begin with. Do you guys agree with me? I guess if you play SOLO as your main/only game you might like the content pace. All I know is that my friends from other games are all very tired of the constant chore increases and our raid team is also constantly bleeding players (despite good performance and fast reclears) that are quitting.