Mysterious Parchments removal details needed

  • According the recent currencies and tokens changes (link), there is pretty unclear what exactly will happen with the current Mysterious parchments. What the change does exactly mean? That the gear won't be no longer crafted by using parchments? What will happen with the current pet progress there - will it be reset or the whole system will be completely removed, so there is not needed to level it up anymore? What will be costs for the gear exchange with Diqi, on par with the current crafting costs or different?


    It will be good to elaborate it a little bit, as there is unclear if people should spend the rest of their parchments and craft things before the 1.1 hits or they should wait for the update. Now it's not possible to make any informed decision what will be more beneficial.

  • I don't think they are removing mysterious parchments from the game just the three levels we currently have. And it seems clear that if you don't use them now, you can vend them after the patch. As for the pet level, I assume they will automatically level your pet to the beginning of the next season parchment or players would be screwed by not being able to level their pet ever. I more wonder about the left over upgrade items that we have such as seal stones and soul chests. Will they still be relevant. because if not, then we shouldn't use parchments to make seal stones.

    Haocang: Tzuyü Discord: Agera#3507 (please message with solo in order to be added as a friend)

  • Yes, there can be many things presumed and logically so, but it's not clear from the announcement. For example, assuming that pet level will get a "flat upgrade" to lvl 110 (or whatever new gear level will be) doesn't matter the current progress, there is still a question - what will be exchange costs with Diqi? What things will be offered there? Also, is this assumption correct at all? That's why I have asked for the clarification, because the official text is not providing any details and clarity about it. :)

  • So let me get this straight, from what I understood from the stream is that everyone will start with 105 parchments no matter where they are ... What about the people that worked for their 90 gear and still have no luck in getting enough parts to get a full 90 set? We get thrown in the ditch and anyone that starts the game NOW get's better gear than us? Or I understood something wrong?

  • So let me get this straight, from what I understood from the stream is that everyone will start with 105 parchments no matter where they are ... What about the people that worked for their 90 gear and still have no luck in getting enough parts to get a full 90 set? We get thrown in the ditch and anyone that starts the game NOW get's better gear than us? Or I understood something wrong?

    parchmentwise, i guess
    that is how item spirals (/catchup mechanics) usually are.

  • As far as i know the game also has catchup mechanics for veteran/current players, not sure how that would look ingame. I guess for that we have to wait for full patchnotes.


    Can't imagine they would only favour new players in this change.

  • So let me get this straight, from what I understood from the stream is that everyone will start with 105 parchments no matter where they are ... What about the people that worked for their 90 gear and still have no luck in getting enough parts to get a full 90 set? We get thrown in the ditch and anyone that starts the game NOW get's better gear than us? Or I understood something wrong?

    Actually, the difference is that you can do more content for 105 parchments compared to a new player. Like the memory box thingy where you get a better weekly reward by completing the harder tier...while a new player won't be able to do it..or at least without a carry. Also, i assume that HM raids will drop parch's because without them we won't have any reason to run those and a new player has to work a bit until he gets the gear for it while you can jump straight into them. And on top of that, you as an older player...have jades, soulforce, sealstones, prestige/tokens/recipes for lvl 2 telismans...while a new player doesn't. In other words, you will be with a few steps in front for a long time.


    They don't rly favour new players, they just offer them a bit of a boost and i don't think we should cry about it because...let's be real.... we are in a very f**g bad need of new players! And let's look on the bright side, if new players come to stay and they have a decent gear... that means less time wasted in Que or recruiting for raids, it's a win for everyone