One of the biggest downfalls in Swords of Legends, apart from its atrocious parody of voice acting, is its replayability factor as an MMORPG. The game, in its base state, was designed to be built around the idea of "Play the game quickly, as you don't have much time, due to subscription time. Let's respect your time." Sort of ideal. Great, fantastic. However, this system was built around the monetization of a format that requires players to be subscribed or pay for their time (let's say $10 a month for time in China, so you can access the game for x amount of hours). This doesn't work in the West, given that it is, A. Free to Play, B. No subscription service required and C. We have unlimited time to play the game.
My proposition is as follows:
Rebuilding the replayability factor for players that wish to continue to do dungeons / raids, so that they can feel like it's worth it. Currently, you have the "One and Done" system, finish your Daily Dungeon or your Weekly Dungeon / Raid, and that's it. Even going back does not reward you. This time gating is very unattractive and one of the major reasons why players tend to not play further than the first couple of days.
My proposition is this, in order to preserve the current climate of the game, being able to provide crafting materials or a special token, let's call it the Saru Token, that will drop per boss. Said tokens can be taken to an NPC that would get a store (reusing an old NPC, such as Qin League Merchant, with a new option for a store would be simple enough) where you can then purchase materials or crafting items that would have dropped normally from the dungeons / raids. A simple material could cost 1 token, where as a Gear Box could cost 3-9 tokens (ensuring that players need to continue to run the content in order to be able to get their extra chances at loot).
This again is just a simple solution, in an ideal world you'd just allow the drops to be endless and we could run as much as our hearts can allow, but I'm trying to work in the realm of possibility.
I think this ideal would increase the overall user experience, and allow for the game to up its DAU (Daily Active Users) numbers and retain them as well.