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Well ... to be clear at the beginning:
This is my personal opinion about this topic and has nothing to do with my position as a SMod.
Please don't put word in my mouth either ...
I didn't say there's no punishment for harassment.
But not everyone has to agree that it's harassment too just because you see it as such.
Would be nice if you let us ourselve to choose, if we want to follow your definition or not.
My personal opinion is, that being killed once/twice is not a harassment.
As I mentioned it already in the past; if you think that someone is harassing you,
no one will stop you to write a ticket to the game support.
They will look into this. This is something, which can't be generalized.
But that's exactly what you're doing here; just generalizing things.
Still I see you can't give the system as it is a chance to prove (wrong) your statement. Why not?
Did you already try it out on CN/TW server or how do you have this opinion?
Being honest; I can't and I won't discuss over a topic and pick a side not before I could try out first. It's somehow unfair.
You don't need to test it out as far as I'm concerned.
Is human nature. As long as there is a human element to deal with, then those people will abuse and harass others. For example, if you place a ton of meat in front of a lion, do you sit back and wait while telling others "The lion may not eat the meat, maybe he will grow a unicorn horn and dance instead?" We all know that he's going to eat the free-meat. It's merely a matter of time. But yes, cant stop it regardless.
You can't just place a system that allows griefing in-game (cause that's what it is, especially with the faction details revealed making rampage mode irrelevant) and expect humans to "Use it wisely and not abuse it" "Don't use it" Are all my opinions of course.
No. Its like convicting a person for a crime the person has yet to commit. This is exactly your example and its pointless and doesnt make any sense.
"You cant just place a system that allows griefing ingame". - Yes they can and they did. Does that mean every player will run around and use it to grief? No.
Theres a punishment system for it and you cannot judge something you have not experienced yet.
Im not even a PVP player but i cant judge something i have not seen yet and i wont. As a non PVP player, i find this system actually pretty interesting. I have never seen a prison mechanic in a MMORPG before and to me its awesome.
I just cant take any comments of you serious, because all i read is - "IF" - "THEY MIGHT" and other pointless assumptions.
If you have 10 people working on a project and one of them is "griefing" the others by taking away their pencil or something like that, what would you do?
I see what's going on here. My sentence that your quoting actually didn't end there. The parentheses () in the middle must have confused you while you were reading it. You take a sentence of mine, cut it in half and then create a false narrative to argue against.
Also, it does work. Since you yourself compared it to crime also, let's use another example. There's a thief who has been convicted in the past for stealing millions of priceless artifacts: Knowing this, when a priceless artifact goes missing, who do you think did it?
If there is a well-known murder on the loose in the town, next door to you, are you going to go to bed with your doors unlocked?
What I'm saying is that its human nature to be evil creatures and cause harm and harass others. Putting a system in the game that does just that, you expect the humans to just turn a new leaf? Some things are obvious. Such as don't jump into a volcano and you won't get burned. Place a grief system in-game, and humans will use it.
Apologies for the very grim examples above.
Your entire sentence is there in that quote above, where you also quoted me. i didnt edit anything. I wrote that myself because thats what i wanted to give an answer to, i didnt create anything so stop portraying it like that.
"There's a thief who has been convicted in the past for stealing millions of priceless artifacts: Knowing this, when a priceless artifact goes missing, who do you think did it?" - So with your logic, we should stop selling artifacts because there are thiefs. - Why are we trying to live if we die anyway?
"If there is a well-known murderer on the loose in the town, next door to you, are you going to go to bed with your doors unlocked?" - Oh theres a well-known murderer on the loose, i guess we should ban all tools he can use to hurt others, instead of making use of our Law and Justice. Why bother locking up a murderer, just ban knifes and guns so he cant harm anyone. Oh but he can use so many other tools as well? Well i guess we ban all other tools too, so he cant hurt anyone anymore. But wait.. we need these tools to work on houses and roads? Doesnt matter, dont you see? In the end, he can still use his hands.
Im sorry, but are you trying to convince me or yourself? It sounds more like you are trying to convince yourself here.
Quote from ByokkoDisplay More
TBF, those "if" and "might" etc, probabily DO come from experiences in other (similar) Game.
My first time seeing a Jail system, was actually in my very first MMORPG: Ragnarok Online. People who got reported for their behavious got jailed by GMs... for days. everyday they would login, they would only sit in their jail cell, waiting until their punishment time would run out.
My experience in PK and getting killed hit super deep in AION, where they would camp a low level teleport and kill lowies for example.
Later in BDO for example, the moment i Hit 45 (the level that starts open world pvp basically) I could not complete a single quest anymore.
But yea, I am all for giving the system a chance, but I also want to voice my concern.
And your last question:
Either digging my nails in his throat and throwing him out the window, or taking his hand and plucking all nails individually.
I dont mind that, as long as you voice your concern AFTER you have experienced the system. Give it a chance and then scream and shout, but dont do it the other way around. This way i can take you serious and understand you.
Like i said before, lets wait out and experience the system for ourselves. Let Gameforge also collect some data on it.
This system can always be changed afterwards, but it is NECESSARY to give it a try.
And to your answer to my question: See you dont just throw out the project or disband the entire group, but you "punish" the one who is griefing the group and thats exactly what i mean with this system. To give it a try and see if it works as a punishment. If not it can be changed and if people truly grief hard (like real harassment) you can always write the support instead of blaming the entire system. (just like the example)
Oh sorry, it's just if I see "signs" I like to voice that. I am not a friend of "Only doing something AFTER something happened" (for example only putting redlights up AFTER 100 car crashes with 50 deaths) kind of stuff.
But yes, tho I didn't experience it on my own
body character I already saw some streams and videos about it, will test it myself from tomorrow onwards, treating my friend as a guinea pig.
But personally I cannot understand why any PKer would be against making it so, only those who are in Rampage mode themselves can be attacked, IF it's really true that the emphasis is on "OPEN WORLD". If so, there is no reason why one could leave out PvE people and only going for PvP people "IN OPEN WORLD" what they claim is, what makes it "so different" from other PvP modes.
Because it's not like without Rampage or ANY PK, there would be NO PvP at all.
I just suspect, that the actual "allure" of Rampage aka "general PK" is not that it's in "open world" as compared to specific maps, but rather that there is "easy prey" or as one likes to say in German "Mopfer" (translates to something like "mobbing victim").
Also I have yet to test out, how the Yin Qi works on Rampage, if the victim ultimately gets killed (last hit) by a monster rather than the player.
But what I DO hope is, that there will be some kind of list or World Map with markings or something, that clearly states which maps are Rampage Free (I only know of housing area so far)