Rampage (PK) Discussion

  • Dear Gameforge,

    I really want to play Swords of Legends. It looks like a great game. For both PvP and PvE players.


    It was said that SoLO won't have any forceful pvp. But the rampage system is exactly that. According to the official patch notes, it says that each player needs to have the rampage system to get attacked by another player. However, this does not reflect the truth, as any player on Student 1 currently can be attacked regardless if they have the rampage skill.


    Please change that! It will scare away a lot of PvE players.
    I am all in for allowing different kinds of playstyles to exist in SoLO and there are multiple PvP modes in the game already. In addition, an optional open world pvp mode will be added to the game in a future content update.


    So, in my opinion, there is no need for a full PK system in this game. There will always be players who will try to gank others, as long as the game provides the means for it. Simply because it gives them enjoyment.
    A forceful open world pvp system just doesn't work in the west. It only scares away a potentially large part of the player base. And thus customers for you, Gameforge.


    So please consider to change the rampage system.

    Thank you.

  • I seriously doubt it'll happen.


    On the other hand, while you're right that Rampage allows anyone to attack anyone (as long as they're Student 1 anyway), you fail to take into account that doing so isn't free of consequence.


    Namely, as soon as you kill someone who wasn't in Rampage mode, you incur bad Qi, which quickly lands you in prison. And being in prison is no joke.


    Will it happen? Yes, sometimes. But often and do you or anyone have to worry about it? I really don't think so.

  • Quote

    you fail to take into account that doing so isn't free of consequence

    No I don't. That's why I wrote

    Quote

    There will always be players who will try to gank others, as long as the game provides the means for it.

    And I mean it. There simply are people out there who take great enjoyment of the suffering of others. No matter the consequences. Yes, it might lessen the frequency of attacks, but it does not prevent it. And I think there are quite some players who will avoid the game simply because it offers the possibility to be attacked.

  • PK is one of the funniest mechanics in MMOs, "yey, let's remove it!"

    Seriously, first of all, GF won't edit any game content because they can't, and PK is already punished with negative Qi and jail.


    And don't be sad, unfortunately PK won't be used this much, because there is no reason to.

  • PK is one of the funniest mechanics in MMOs, "yey, let's remove it!"

    Seriously, first of all, GF won't edit any game content because they can't, and PK is already punished with negative Qi and jail.


    And don't be sad, unfortunately PK won't be used this much, because there is no reason to.

    PK was never funny mechanic in MMORPGs.....

  • I feel like those who complain about PKing where PKing is penalized have only been griefed by 1 player and then act like they are getting PKed all the time.

    Let's be real, any MMO with a PK system that penalizes griefing only really has a PK issue the first 1-2 weeks, after that it dies down. It's not worth making a fuss over. Better have it in to allow some fights between those who want it, those who don't want to PK will barely even notice it is a feature.

  • PK is one of the funniest mechanics in MMOs, "yey, let's remove it!"

    Seriously, first of all, GF won't edit any game content because they can't, and PK is already punished with negative Qi and jail.


    And don't be sad, unfortunately PK won't be used this much, because there is no reason to.

    I always though PK is a mechanic for people who are afraid of a fair duel (e.g. in the arena) and instead live their inferiority complex by killing either people who are lower in level, lower in gear, lower in numbers or don't even want to fight back? Jeah right, sounds fun.


    That said i don't see a problem with the current implementation. Can't even imaging someone having fun PK'ing in SOLO with the fear to work in the Prison. There will probably be some people that kill you once and then you don't see them again for the rest of the day. I don't think having the rempage mode is that big of an issue tbh.

  • I always though PK is a mechanic for people who are afraid of a fair duel (e.g. in the arena) and instead live their inferiority complex by killing either people who are lower in level, lower in gear, lower in numbers or don't even want to fight back? Jeah right, sounds fun.

    That's one reason people PK. Another more legitimate reason is fighting over a grinding spot; and just as we have the PvP griefers, we have PvE griefers who will annoy you by messing up grinding spots just because they can, the PK system allows you to deal with those.

    That said i don't see a problem with the current penalties. Can't even imaging someone having fun PK'ing in SOLO with the fear to work in the Prison. There will probably be some people that kill you once and then you don't see them again for the rest of the day. I don't think having the rempage mode is that big of an issue tbh.

    Completely agree. After watching Flow's stream being stuck in prison in the alpha when he tried the PK system, it really made me feel like it just isn't worth doing. As you said, PK will probably not be a big issue here.

  • That's one reason people PK. Another more legitimate reason is fighting over a grinding spot; and just as we have the PvP griefers, we have PvE griefers who will annoy you by messing up grinding spots just because they can, the PK system allows you to deal with those.

    There really isn't any open-world grinding in this game, so this won't be an issue. Games that have a focus on grinding in open-world usually have consequence-free PK, because then it makes sense that you would want to fight for spots.

  • I am not a fan of Rampage mode, but I also don't think it will get in the way of my game.
    Consider that in order to maximize mysterious parchments and gear you need to run four dungeons per day, do one zone of Blood Ruvia, and do one zone of Turqouise Envoy.

    And then if you want more gold, there are things like Game of Eternity and running around giving gifts to the masters.

    And maybe you want elixers, or fishing coins, or erudite coins that come from treasure hunting.

    There is so much to do, getting killed once may hurt your ego but it does not effect anything tangible. Just move on to something else.

    Or be in a guild with like minded people and hunt down the griefer with three-to-one odds.

    Flexibility is the key - and shrugging off dying once in a while.

  • If you cannot avoid participating in any PvP without it having impact on your game, it is a game to skip for me.


    Sorry, but I really do skip any MMORPG where I am forced to do PvP. Why? Because

    (1) it is practically impossible to balance all classes well, so PvP is never really fair, and,

    (2) most importantly, I want to enjoy the world without constant anxiety related to ganking and other joys connected to open-world PvP.


    ESO did it the right way (only Cyrodiil was open-world PvP, and yes, I never went there, as I didn't have to).

  • To add to what Elyosha said, I didn't see PvP outside of the designated areas once through 40+ hours in CBT1. They are going to add more open world stuff later if it goes as China/TW did, but it all still seems easily avoidable if you don't want to participate. Keep in mind there is an equally large audience that wont play the game if it doesn't have the kind of PvP you dislike.

  • Absolutely agreed that forced PvP is a very very bad idea. If you cannot opt out without consequences, it is by definition forced. It is impossible to balance all classes well, so it's always unfair (garbage/nonsense). There is nothing enjoyable about the constant anxiety and looking over one's shoulder connected to ganking, etc. Any MMORPG game that has forced PvP is a "no thank you" for me.


    Basically: won't happen, and the pk system is so punitive anyway that it won't happen much if at all.

    Unless you're a developer or publisher of the game, stop posting those repeated "won't happen" comments. They sound arrogant and irritating. Thanks.


    Keep in mind there is an equally large audience that wont play the game if it doesn't have the kind of PvP you dislike.

    Where did I say that game should have no PvP? If you read what I wrote, you will see I was asking for it to be optional, not forced.

  • Unless you're a developer or publisher of the game, stop posting those repeated "won't happen" sound arrogant and irritating. Thanks.


    Won't happen :P


    More seriously, what do you want me to tell you? You come on Solo demanding things change because you don't like one thing (yes, demanding: "change this or I don't play"). Do you think the devs or GF have to listen to you for the game to succeed? Especially regarding a system you have only read a bit about and likely don't really know.


    If you lost some or all of your stuff when you die to a PK (à la EvE Online or T4C for example and a few others), then yeah, I could understand your point. Here though? OK, you might get killed once a month and...
    What happens to you besides having to spend the next couple of minutes going back to wherever you were? What have you lost that makes you so drastically refuse to even consider to play a game where this might happen once in a blue moon?


    There are a few players demanding the Rampage mode be removed, but on the other side quite a few who find the harsh consequences of killing even one character to be really over the top (the constant smites and the hours in prison are a huge deterrent, not many will want to go through that more than once...) which makes them pretty sad. I very seriously doubt there'll be a lot of that happening server-wide.


    It's obviously not possible to satisfy both at the moment (though the latter will hopefully be satisfied when the faction wars come to us), so there's no incentive for GF to tweak that system (assuming they even could).


    There's no need to be a dev or work for GF or anything to know that what you're asking will very likely not happen.

  • Keep in mind there is an equally large audience that wont play the game if it doesn't have the kind of PvP you dislike.

    Where did I say that game should have no PvP? If you read what I wrote, you will see I was asking for it to be optional, not forced.

    I was referencing the PvP you dislike, not PvP in total. The punishment for PK'ing someone in the open world is very harsh and there is no reward for doing so unlike other open world PvP games. I doubt it will happen often. Besides, my point stands that just as many people want more open world PvP as there are that want less. I think this game does a good job of striking a balance where if you ABSOLUTELY have to have your open world pvp, its there, but its not something you are going to do often and it's not something that the average player really will experience much, if any, of.