Remove team matching for 15v15 BG

  • I noticed these big guilds were having a 15-man raid in battle of continents (15v15) and it's a huge advantage. I feel like it's a little unfair to randoms since they don't have the same type of communication and leadership. I suggest that we remove team matching so the randoms, especially those who are not in a big alliance to have a chance. Any thoughts?

    P/S: Unless there are some forms of restriction I don't know about. I'm fairly new to the game.

  • Its not only an issue in the 15v15 but also the 10v10.

    Imo the game should only queue full premades against eachother, and not pop them otherwise.

    And i d probably only allow 1-5 ppl queue, or then really full 10 or 15 man, so that you can mix the 5 man groups against other 5 man groups, but prevent 8 or 9 ppl from queueing (or maybe queue everyone that does 6+ into the full premades, but then it might suck for the 4 randoms that get into that group with the smaller premade)

    right now its very unfun to play the BG's if you queue solo or duo, because you ll end up vs 10 or 15 man premades tryharding to the max so that its almost impossible to win because they are obviously way more coordinated.

  • Korin

    Added the Label PvP
  • I guess to a certain extent I agree. I really don't like any form of PVP in games where stacks dominate. Randoms getting smashed against stacked teams are just going to lead to stacks steamrolling everyone (except fellow stacks) and trolling them out of matchmaking. Which might not happen right away, but you will definitely see it as time goes on and all the stacks further widen the gap between them and randoms.


    I really don't think parties should only be paired against parties though. This would lead to slower matchmaking for them and punish them too the point where no one would ever party. If the stack can go up too a maximum of 5, I think that might be better for something like the 15v15 or 10v10 mode. Because randoms are less likely to just get put into losing match after losing match.

  • On one hand I agree, this is already obvious in MOBAs for example.


    On the other hand: maybe it encourages people to play with friends/guilds - aka make more friends and socialize, it's an MMORPG after all :) There are also singpleayer pvp options(dueling and Rampage, not sure if there is/will be more?)-

    and yes im petty.

  • I disagree with this suggestion. Your suggestion punishes people who work together for a common goal and actually set out to form teams.

    Make your own groups / get guildies to join and it isn't an issue in the first place. It's one of those places having numbers and coordination should be rewarded. Just cause you are unwilling to do that, should not be a reason to request punishing others that do.


    I'm largely a solo player (if not playing with family), most of the time my characters aren't even in a guild (this is most games), so i understand just as much as anyone, how aggravating it can be dealing with pre-mades. I've slogged through enough em to be on the receiving end, and have been the extra on the other end of the spectrum as well.


    However just cause i choose not to play the way it is intended, doesnt mean it needs to be changed for me. There are a variety of ways to enjoy the pvp content, some are going to be more favorable than others depending on how social or how determined you are to make it work, but its the same for everyone else too. Detracting from something just cause it isnt in your favor isnt a reason for a change.

  • I dont think they should remove it, but match those 15 guild members with another 15, so if you queue up with 5 team, you go against another 5 teamqueue in the other side

    What if currently only 1 full team is quing up? Will others be able to play 10 matches while they don't get a single match?
    or will they get matches up against ranomds after all?

  • What if currently only 1 full team is quing up? Will others be able to play 10 matches while they don't get a single match?

    Yes, in my opinion full team should never play against randoms.

    If there are really no other teams, I think it would be better to have them split up into groups of 5 than having totally one sided game with people afk after the first minute, waiting for the end of the game.

  • What if currently only 1 full team is quing up? Will others be able to play 10 matches while they don't get a single match?

    Yes, in my opinion full team should never play against randoms.

    If there are really no other teams, I think it would be better to have them split up into groups of 5 than having totally one sided game with people afk after the first minute, waiting for the end of the game.

    In that case, only Solo-Qing would make sense. Tho the difference is obviously not that big as with 15 premates, but even 5 compared to 1, 2 or 3 already makes a difference.

    But then, where would be the fun of "playing together". or people would constantly try to Q together and cancel if they don't or something like that.


    Thusi suggest, leave as is, it is made to be a team mode, so if you are not into having friends/guilds to do such thing with, thant you will have to deal with the "increased difficulty" of being a part of a random team~

    Someone above worded it really nicely about it being a Team thing <3

  • In that case, only Solo-Qing would make sense. Tho the difference is obviously not that big as with 15 premates, but even 5 compared to 1, 2 or 3 already makes a difference.

    Of course even 5 is a big advantage, but it feel like a good compromise between not being to play with friends and totally crushing games with perfect lineup on vocal.


    Thusi suggest, leave as is, it is made to be a team mode, so if you are not into having friends/guilds to do such thing with, thant you will have to deal with the "increased difficulty" of being a part of a random team~

    It doesn't change the problem, a totally one-sided game is not fun. You can be on the premade side or on the random team side, it won't be fun.

  • It doesn't change the problem, a totally one-sided game is not fun. You can be on the premade side or on the random team side, it won't be fun.

    Depends who you ask.

    I've seen many pre-mades flounder cause they don't have it together, or dont quite follow through on ensuring the objectives are met.

    When a pug beats a pre-made, it can be quite fun indeed. Some of the best wins i've had were beating known "good" teams cause we managed to take out key positions and distract them, until it was too late.


    Boils down to, the Devs changing it one way or another isnt going to "magically fix" the issues or common complaints with queuing. No game has done it where everyone was satisfied. Simply put there will always be outliers and ways to take advantage of a given system regardless of how it is set up. Regardless of how you say to change it, there will always be a way to hedge your bets, or get an advantage in a competitive environment. It's just the nature of competition, people will inevitably find the path of least resistance.

  • I dont think they should remove it, but match those 15 guild members with another 15, so if you queue up with 5 team, you go against another 5 teamqueue in the other side

    What if currently only 1 full team is quing up? Will others be able to play 10 matches while they don't get a single match?
    or will they get matches up against ranomds after all?

    They shouldnt be able to play a single match, sorry thats my opinion, its just too unfair in my point of view a full group go against a bunch of randoms

  • I dont think they should remove it, but match those 15 guild members with another 15, so if you queue up with 5 team, you go against another 5 teamqueue in the other side

    What if currently only 1 full team is quing up? Will others be able to play 10 matches while they don't get a single match?
    or will they get matches up against ranomds after all?

    They shouldnt be able to play a single match, sorry thats my opinion, its just too unfair in my point of view a full group go against a bunch of randoms

    But why is it unfair??

    Random groups could use the same communication channels like premades, they normally just don't do.

    I don't see where the unfair advantage of beeing-a-premade should be

  • But why is it unfair??

    Random groups could use the same communication channels like premades, they normally just don't do.

    I don't see where the unfair advantage of beeing-a-premade should be

    You won't see text chat as a good substitute to voice chat. Because one needs to use their keyboard to play while commicationing, and others need to use their eyes on watching the fight while PVPing instead of using their eyes reading. And there is no voice chat in-game. I would love it if there were, might make dungeoneering easier for newcomers. there isn't though.


    With that being said. I still don't mind parties. As Byokko said, if you don't allow parties then people are still going to try and team anyway. Heck, the Emerald pvp thing forced you to be in parties just to queue did it not? Just my problem is 15 and 10 man stacks are a bit much to compete against. I don't think my alliance would have 14 people who want to PVP with me at any given time. Only the top NA guilds like Invictus, Cinder, or Useless could easily meet those requirements. And chances are they aren't organizing 2 stacks of 15 either, they will just have some members left out that can't play because you can't compete without the 15, and you can't compete in the 15 either if there are more than 15 looking to join.

  • Can they communicate with each other in calls? or do they have a leader that all of them will hear and obey? will they coordinate with each other? as well as guild queueing up premade

  • Well I don't know... The game gives you a set of tools you can use, like PVP-related Quickchat or other chatmakros,

    you can mark enemys to kill or to ignore, mark ally's to assist, mark groundzones to gather/hide/attack,

    you can trigger a countdown to synchronize your burst/ your ultimates

    and you can put all this in your hotbar.


    I don't even use everything from this list, but honestly that's enough for me to communicate and coordinate with my party on a battleground.

    And yes I know it's not common to see this in a random group, but still it's possible and still it's sufficient to beat a premade group using voice chat..

  • Sorry for calling out any guilds merely proving a specific point don't kill me xd


    I've seen premade groups like awake ,mostly black, Invictus and others lose to "Randoms" from time to time specially when they don't have communication on what's happening around the map, I've personally beat and come close to beating 10 & 15 man stacked groups with full "Randoms" as well so it is totally possible to do this despite the disadvantage , I've also been grouped with a 9 man awake group to fill their last empty spots one time for 10v10 and WE got destroyed by a group of people from multiple different guilds.

    MAJOR DISCLAIMER I do not know if either groups were communicating on discord or anything but at least in the battlefield chat I was in during the match it was dead silent all match long and I do not have knowledge if the enemy group was a premade of Randoms or a premade of friends.

    PS. I've got carried by some awake members in 3v3 and 10v10 sorry that proving this point shows a bad part just the best example to give.

    I've furthermore been in discord with the Invictus group premade during one of their PvP group session, and they have also lost to Randoms before as 9 members & me due to inappropriate confusing or overlapping communication from the leading members who were currently on at the time while other times naturally depending on which members are on and who is dictating the direction of the battlefield like their guild leader TheDynasty for example they would win by 900+ points due to good communication and teamwork.

    I've also seen 10v10 and 15v15 Premade groups mainly matching against each other group for 4~8 matches in a row, NOW I WILL INSERT PERSONAL SPECULATION BASED ON WHATS BEEN SAID ON WORLD CHAT OR OTHER PLACES PLUS MY OWN CONCLUSION. unless someone wants to correct me I believe the game tries to match premade groups vs other premade groups unless none are available two prime example of this firstly is when I was pvping around with the "Invictus" guild they were constantly versing "Mostly Black" until one side stopped queueing or took a break. while it may be true this could simply be due to the fact that MAYBE no other group was queueing up for 10v10 at the time the queue times and wait periods were around 1 min~2 min before we got matched and multiple people were on world chat telling people to queue up enough to make up another group and the Second example is when, I & others queue for 3v3 I've matched the same 3 pre made groups constantly despite multiple people I know solo queuing and matching vs other people in the same rating as me around 2k~2.5k


    Premade groups are not automatically good nor do they automatically receive good communication, this should never be a discussion which "severely penalizes" or undoubtedly puts any groups at a "disadvantage" for enjoying good teamwork and effective communication ESPECIALLY without knowledge but more so a discussion about how their system work FIRST before post like this are created which I'm sure everyone in the community would passionately love to know more about


    Simple steps to win more in 10v10 , 15v15 no matter what solo/duo/trio/premade:

    1st . Ask for party lead
    2nd . Rearrange teams so that the healer can have a easier time healing and easier to help them if dying
    3rd . Mark Friendly Healers if any with piggy , golden star , or purple jug icon
    4th . Mark Enemy Healers with dagger , and red cross , or face mask icons and ask people to focus them
    5th . Pass Friendly healers party lead so they can move people in and out of party for specific healing skills that apply to 5 members only
    6th. actually ask for help at objectives in battlefield chat which 9 times out of 10 is empty because most people try to play solo
    7th. Actually try to be a team player in a group event and try leading your team to victory if no one else is doing it NO ONE WILL BLAME YOU FOR TRYING IF NO ONE ELSE IS DOING IT in fact you get a lot of good messages even if you lose so don't be shy.

    those simple steps go a long way and trust me I do them every round and it makes life easier almost anyone can attest to it.

  • I personally like the matchmaking. It allows solo players to be able to do the content even if they run into pre-mades once in awhile. The more accessible the various game modes are to the player-base the better it will be for engagement. If you want to roll up with a premade that is fine as you are able to do so, however it's important to be able to allow everyone to be able to access the same content if they are solo. With increased engagement comes increased play time. Nobody likes to sit around in que for ages.