Also this game is "1 server per region" only on the front end.
Each "server" is actually multiple physical servers on the backend, each of them being able to handle a lot of players (as much as a normal server on other MMOs).
I think it's a much better solution as it unite the community instead of spliting it, and that's the main point of an MMO.
And due to this system, no, it's not showing that they are expecting it to fail at all, why would they even put so much ressources into it since a year already otherwise.
And you guys fail to realise how much money a 40€ b2p already generate, as well as how much money people are willing to put into cosmetic. Especially when it's not "RNG box" and even more so when it's account wide cosmetics. Much more people are willing (and will) put money into such shop more than they would ever had if it was a P2W/RNG cashshop and character bound cosmetic.
I understand the concerns some people here have since this game is published by gameforge, on the other hand most games directions are due to their devs (even cashshops) more than the publishers themselves... Best exemple being Tera, gameforge can't do shit about it, game is failing thanks to bad devs, I wish more people know this.
And Gameforge also improved overtime imo, it's a much better publisher than it was 5 - 8 years ago.
Also, SOLO devs dont allow cashshop, they are also running SOLO just fine in China since 3 years with a lot of regular updates and a lot of players, meaning the game health is also doing well, and Chinese devs dont have the same mindset as Korean MMO devs (heavy on the microtransaction/grind/p2w as a way to build MMOs).
So while I understand the concerns many people here have, I think it's better to inform yourself instead of throwing so much unfounded negativity.