i still dont get why people are salty that they dont drop 3 items each week...
For myself i am ilvl 75 since 2 weeks now. i only run the raids for fun and help guildmates... Else i have no purpose for them anymore.. I literally give my ilvl 75 drops and trade them to other people for free/small tipps. Its literally a DOWNSITE that i dropped my 2-3 items per weeks, since now i run the raids for no own purpose....
Even if u would start the raiding just now, and are fresh levle 60. after 1 run jade palace with a 12-15 man team that person is instantly ilvl 66/67 after ONE clear.
Cause he just gets all the items from the others who are ilvl 75 already. In the end you should be happy if u not full ilvl 75 yet, cause then u literally have a reason for yourself to do the raids...
And no they don't even need the same class then you to get "good" items:
- You have the Range Casters (Bard, Summoner, Spellsword Ranged) which can trade all their drops (SKILL attribute)
- You have the Healers (Bard, Summoner, Reaper Heal) which can trade all their drops (Wisdom attribute)
- You have the Melee DPS (Berserker, Reaper, Spellsword Melee) which can trade all their drops (Agility attribute)
- You have the Tanks (Berserker,Spearmaster) which can trade all theirs drops (Power attribute)
-
And you have Spearmaster DD which also use Power attribute.
#EXCEPTION THE 4 ITEMS IN THE MIDDLE (weapon, class symbols) but all other 11 items can easy be traded
So each class has a 2 other clases/specs with need the same attributes. Unless you are the only Spearmaster and dont have a Berserker in party, you should be easy getting loot from your teammates if they ilvl 75 already.
RNG in this game is really discouraging.
I can understand old school players who support this RNG, but that is just old and not keeping up with current generation of gamers. Its either you evolve to current gen or perish in due time, could be 3 months or 6 months.
sorry but I had to say this whether you like it or not. You get mad at p2w because it is giving considerable advantage to someone with something they have and you don't or you don't like to spend. While RNG also does the same thing, LUCKY guy gets 5 pieces in 1 week and you get 5 pieces in 3-5 weeks. This keeps repeating with new raid, with every item gear level progression, and that would discourage any of your average gamer off.
P.S. I am not saying making it P2W, but, change the mechanics of your RNG... put a cap like you have on everything else, but with a minimum as well. Let's say for example, you can get a min of 2 drops and max of 3 drops from jade palace alone. And this could go up for new players like 3 drops min and 4 drops maximum. But, 1 min and max 6, thats a no-no.
I am sure you can think of better min and max than my example.
I hope you take this into consideration for the next 90 gear level progress.
There is a reason why the entire MMORPG genre is dying out slowly. 
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yes gamers nowdays wants everything shoveled down their ass instantly..
The gearing and progression in SOLO is literally the softes you wil ever find in mmorpgs. If the SOLO item progression takes to long for you. You will be lost in every other mmorpg. In other mmorpgs you cant get gearcapped in 1 month. In other MMORPG you do the same dungeon/raid for months to get ONE upgrade. In SOLO u get just 1 item upgrade from crafting each week 100%.
The only thing they need to adjust is the "Single Raid Power". even if you only do jade palace each week u can easy be ilvl 75 bynow. u dont even need the other 4 raids. and thats a bit sad.
They should make the Single boss raids drop more parchments so people are motivated to do them too.